2015年6月2日星期二

Analysis of Grand Theft Auto III (2)

9Game: This article is about GTA 3: Anniversary for Android. Here are some opinions for you to learn more about this action game.
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You need to play through certain missions to unlock other sections of the city or new items, such as guns and vehicles, but because this is an open-world game, you can choose to ignore them and simply use Liberty City as your destructive playground. Fancy jacking a car and mowing down a bunch of helpless pedestrians? How about grabbing a rocket launcher and watching stuff burn? Or maybe you're just in the mood for a quiet drive through the city, watching its many citizens go about their daily business as you listen to the excellent radio? It's all yours for the taking, and it's a hell of a lot of fun. It can be even more fun when the fuzz gets involved. Outrunning the cops or revelling in a five-star wanted rating and watching an ever-increasing squadron of tanks and helicopters attempt to chase you down is immensely satisfying.
Sadly, enjoying these elements to their fullest is hampered by the touch-screen controls. While the solution Rockstar has implemented tries to make the best of the situation, it highlights how easily a great game that wasn't designed for a touch interface is made less enjoyable. Overlaid on the action are virtual touch-screen buttons, which change depending on whether you're driving or on foot. Each action is represented by an icon, such as a car door for jacking a car or a bullet for firing your weapon. On foot, there's a virtual analog stick for controlling your character. When driving, it changes to simple left and right buttons for controlling your car. It's straightforward enough, but in the heat of the action, the lack of physical feedback makes completing missions unnecessarily difficult.
For example, in one mission, you have to chase down a gang member, shunt his car with yours, and then get out to finish the job with a pistol to the face. The multiple button presses required mean you have to take your eyes off of the action to see what you're pressing, which more often than not results in crashing your car into a wall (a problem exacerbated by the floaty handling of GTAIII's cars) or taking too long to fire your weapon. The lack of an extra analog stick for controlling the camera is also a problem, particularly in a firefight. While you swipe across the screen to position the camera, you have to take a finger off of the analog stick or fire button (or perform some mightily impressive finger gymnastics), making it difficult to keep your eyes on the action in the middle of a shoot-out. The system does offer some flexibility in that you can customize the position and size of the virtual controls to make things more comfortable, but it's not enough to make up for the game's shortcomings.
To read more information about GTA3: Anniversary or other action games, you can click HERE.

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